Playful awareness building with the e-learning of SoSafe
By integrating gamification elements, the human instinct to play can also be stimulated in corporate e-learning. A win-win situation for both sides because both the organization and the employees benefit from a learning environment that is fun and motivating.
Especially when it comes to the topic of cyber security – a topic which is hard to access for many people – it is important to get all employees on board and motivate them to learn. As a consequence, the e-learning of SoSafe also employs gamification elements. In the entertaining modules, the users help the two protagonists, Sarah and Ian, to protect their company from cybercriminals and ward off numerous threats in the field of cyber security. The modules can be tailored to specific industries and motivate the learners through small rewards such as experience points and badges. In this way, cyber security awareness can be developed from level to level in a playful way.
Since the use of gamification in e-learning also depends on personal preferences, the gamification function in the modules of SoSafe is an optional componentwhich can be deactivated individually. Hence, each organization can decide for itself whether gamification elements should be included in the web-based training.